Gem-Knight Phantom Quartz
EARTH

Gem-Knight Phantom Quartz

  • Archetype:
  • Gem-

  • ATK:
  • 1450

  • LINK-2
  • View:
  • 4364

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2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 9, 2026
63± 6/ 100
Power Score
Intrinsic 60
Deck 65

Gem-Knight Phantom Quartz — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 65 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Searcher/Tutor

Why it scores here

Phantom Quartz is a Gem-Knight hub rather than a standalone threat: on Link Summon it searches a Gem-Knight from the Deck, and for 1000 LP it Fusion Summons a Gem-Knight Fusion from the Extra Deck by shuffling back banished or GY materials, so it converts a Link Summon into a bigger board and a refilled hand. It is in all 400 sampled decks and its one recorded board is an end-board payoff with a power index of 100, which earns the accessibility and conversion points. Its 1450 ATK and Link-2 body earn nothing on their own, and it has no interaction, so effect_interaction stays low. The score is held down by the single combo sample and by the Gem-Knight-only text, which caps generic utility.

Axis scores

Axis Score Evidence
Accessibility 75 Its own on-Link-Summon search from the Deck makes it reliably live once summoned, and it is in 400 of 400 sampled decks (verified deck count; the route to Link Summon it needs is inferred).
Combo & Conversion 78 Its one recorded combo is a one-card board with 6 boss monsters, power index 100, and net card advantage 7, but that is a single sample (observed, thin).
Resource Economy 70 The search gives +1 card and the Fusion Summon recycles banished or GY materials, but the 1000 LP cost and the material shuffle back to Deck limit the gain (inferred from text, with the netCardAdvantage 7 board as observed support).
Effect & Interaction 10 The card has no negation, removal, or disruption effect (verified from card text).
Material Utility 35 It is a Link-2 Earth Rock with bottom arrows, so it can serve as Link material for Gem-Knight Links, but the text says nothing about this role (inferred).
Resilience & Flexibility 40 Both effects are once per turn and need a Link Summon first, and there is no protection or redundancy in the text, so one hand trap on the summon can stop the whole line (inferred from text).
Deck-Building Efficiency 60 It is a non-garnet Link monster with a typical 2 copies and an average of 1.65 copies per deck, so it is cheap to run in its archetype (observed from deck and usage stats).

Calculation

Weight profile: 0.7 Combo enabler (primary) + 0.3 Searcher/Tutor (secondary). Intrinsic ≈ 60, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches a Gem-Knight from the Deck on Link Summon
  • Can Fusion Summon a Gem-Knight Fusion from the Extra Deck for 1000 LP, recycling banished or GY materials
  • Core hub of the Gem-Knight deck: in all 400 sampled decks with strong co-occurrence with the archetype's core cards

Weaknesses

  • No interaction of its own
  • Needs a Link Summon before either effect is usable
  • Costs 1000 LP for the Fusion effect
  • Generic utility is limited because the text is Gem-Knight-specific

Counters / choke points

  • Hand traps that stop the Link Summon
  • Negation of the Link Summon or of the effects, which turns the card into a 1450 ATK Link-2 body

Best use

Link-Summon-triggered search and Fusion Summon engine that starts the Gem-Knight board. Decks: Gem-Knights (archetype 607, gameplay 7), Gem-Knights (archetype 240, gameplay 4), Gem-Knights (archetype 436, gameplay 6). Suggested copies: 2.

Evidence & gaps

  • Verified: Link-2 Earth Rock, 1450 ATK, arrows Bottom-Left and Bottom-Right (card data); On Link Summon, adds 1 Gem-Knight from the Deck to hand; 1000 LP Fusion Summon of a Gem-Knight Fusion from the Extra Deck; each effect once per turn (card text); Appears in 400 of 400 sampled decks, 1.65 copies on average (deck data); Recorded combo 347 has it as payoff and end-board piece, power index 100 (combo data)
  • Observed: Gem-Knights archetypes 607, 240, and 436 include it at 100%, 100%, and 57% inclusion (usage statistics); The guide says the Gem-Knight line is slowed by hand traps and by the combo's complexity (guide data)
  • Inferred: The Link Summon route is the main way to enable both effects; Its Link-2 body can serve as Link material for Gem-Knight Links, though the text does not say so; Its effects give recovery and board value that a single hand trap on the summon can stop
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Only one recorded combo; the conversion read is thin legal copies is empty for all formats No Rush Duel max_atk (non-Rush card)











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